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A Little Disapointed


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#1 SnowdogJJJ

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Posted 03 December 2016 - 05:05 AM

I have not played in a long time, So i logged a few weeks back. The game is stunning to look at and still fun to play but after this many years the game has not expanded its scope?

Yes I am a little disappointing that all I can really do is

1) buy new mechs
2) stomp and shoot new and old mechs

Mostly they are just selling us more Mechs, Yes they are very pretty and fun to run but I was hoping after all this time and money we would have a lot more in game activitys ..maps, and maybe something else to do?

A dream (only a dream :) Mechs in the bay of my Star Citizen ship, oh well enough if my sad display of displeasure.

Merry Christmas (and/or insert any holiday you might enjoy this month:)

Make Mechs Great again ... please?

#2 martian

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Posted 03 December 2016 - 05:08 AM

View PostSnowdogJJJ, on 03 December 2016 - 05:05 AM, said:

I have not played in a long time, So i logged a few weeks back. The game is stunning to look at and still fun to play but after this many years the game has not expanded its scope?

Yes I am a little disappointing that all I can really do is

1) buy new mechs
2) stomp and shoot new and old mechs

Mostly they are just selling us more Mechs,


You got that exactly right.

#3 Bombast

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Posted 03 December 2016 - 05:09 AM

Why does everyone want to put Battlemechs in Star Citizen? You're trying to cram 20 gallons of Battletech into a 50 gallon drum that's already got got 200 gallons of junk in it, it's skin twisted and abused, barely holding together.

As for the rest of your post... well, yah. But it's MechCon day! There's a 30 minute presentation later tonight which will surely fix everything.

#4 razenWing

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Posted 03 December 2016 - 05:30 AM

View PostBombast, on 03 December 2016 - 05:09 AM, said:

Why does everyone want to put Battlemechs in Star Citizen? You're trying to cram 20 gallons of Battletech into a 50 gallon drum that's already got got 200 gallons of junk in it, it's skin twisted and abused, barely holding together.

As for the rest of your post... well, yah. But it's MechCon day! There's a 30 minute presentation later tonight which will surely fix everything.


Not sure if that last bit is trolling.

To make this game better, we have SO many dedicated fans with way too much time on their hands. Just open up modding for new modes and what not. Have PGI staff review everything, and put in game if they are up to standards. You just need volunteers in game modes and maps. (We have wonderful texture artists and map makers too)

No new hire necessary, instantly make the game more fun.

It's essentially what Blizzard did with the entire UMS from Starcraft and Warcraft... and an entire billion dollar genre spawn from that.

#5 Appogee

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Posted 03 December 2016 - 05:31 AM

You pretty much summed it up.

But if you want the devs to know, you'll need to Tweet them.

#6 kuma8877

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Posted 03 December 2016 - 05:41 AM

View PostrazenWing, on 03 December 2016 - 05:30 AM, said:


Not sure if that last bit is trolling.

To make this game better, we have SO many dedicated fans with way too much time on their hands. Just open up modding for new modes and what not. Have PGI staff review everything, and put in game if they are up to standards. You just need volunteers in game modes and maps. (We have wonderful texture artists and map makers too)

No new hire necessary, instantly make the game more fun.

It's essentially what Blizzard did with the entire UMS from Starcraft and Warcraft... and an entire billion dollar genre spawn from that.

One problem, no tools. So they would have to dedicate someone to create the toolkit that works with the current version of Cryengine they are using, to include all the underlying structure changes they have made over the years. Not as easy as saying, just open up modding. Most games that have a good mod community have a good tool set to offer to the public that allows mostly easy access to under the hood features. My guess is, there are no such tools for public use and someone would need to organize and create said tool set, as well as hiring whoever is going to go through all the mods to make sure they are up to snuff and tested.... You're asking for more people to be necessarily hired to support the mod system than you think, perhaps even more than it would take to create maps and gamemodes...

#7 Bombast

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Posted 03 December 2016 - 05:44 AM

View PostrazenWing, on 03 December 2016 - 05:30 AM, said:

Not sure if that last bit is trolling.


I am trolling.

I'm not going to sit here and claim that PGI isn't going to announce anything good today, but there's basically no conceivable way they can provide answers to every complaint the forums has - There's just too many of them. And their track record, particularly with FP, is so bad that for the most part, we can't take their word anyway.

Unless they literally patch the game in the middle of the presentation.

#8 JaxRiot

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Posted 03 December 2016 - 06:21 AM

View PostSnowdogJJJ, on 03 December 2016 - 05:05 AM, said:

I have not played in a long time, So i logged a few weeks back. The game is stunning to look at and still fun to play but after this many years the game has not expanded its scope?

Yes I am a little disappointing that all I can really do is

1) buy new mechs
2) stomp and shoot new and old mechs

Mostly they are just selling us more Mechs, Yes they are very pretty and fun to run but I was hoping after all this time and money we would have a lot more in game activitys ..maps, and maybe something else to do?

A dream (only a dream Posted Image Mechs in the bay of my Star Citizen ship, oh well enough if my sad display of displeasure.

Merry Christmas (and/or insert any holiday you might enjoy this month:)

Make Mechs Great again ... please?


Yep. Pretty much nailed it.

I have been with MWO about 2 years now, and the game I play today is pretty much the same game I started playing 2 years ago except with a few new maps and a bunch of new Mechs.

The biggest change that I have seen in 2 years was the launch of CW Phase 3. But all that really was, was a consolidation of ques. There was no real change to the game play itself.

Most of the things that we do see them working on, like Maps, and Mechs, and FP, ect, are all nice and I appreciate their efforts.. But they are mostly just tweaking/modifying things that are already there. I havnt seen anything actually New for this game in my 2 years here.

I am a little curious what the Big Announcement will be at MechCon will be though. But Im not holding my breath for anything beyond the tweaking of something that is already in the game, and a new mech pack.

But who Knows? Maybe they will announce PvE... Coming Soon tm

Edited by JaxRiot, 03 December 2016 - 06:25 AM.


#9 Jackal Noble

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Posted 03 December 2016 - 10:05 AM

View Postkuma8877, on 03 December 2016 - 05:41 AM, said:

One problem, no tools. So they would have to dedicate someone to create the toolkit that works with the current version of Cryengine they are using, to include all the underlying structure changes they have made over the years. Not as easy as saying, just open up modding. Most games that have a good mod community have a good tool set to offer to the public that allows mostly easy access to under the hood features. My guess is, there are no such tools for public use and someone would need to organize and create said tool set, as well as hiring whoever is going to go through all the mods to make sure they are up to snuff and tested.... You're asking for more people to be necessarily hired to support the mod system than you think, perhaps even more than it would take to create maps and gamemodes...

The funniest thing I find about that concept that you put forth is that many, many games of different team sizes (from smaller than PGI to behemoth companies) utilize the steam work shop for mods and such so no, I don't believe the convoluted belief "that it's all just too much for PGI to handle. I mean I do believe it, but not for legitimate reasons.
The second funniest thing is the often used follow up to the " they need more staff" line, is the "they need more money" line. Truth is, you could probably throw a small wealthy countries' GDP at Piranha and not much would probably change except for the price of mechpacks. And Russ would probably drink champagne laced with gold instead Canadian blue hockey bier.
Let's just take the linebacker and use it as a lower end model to project a monthly income from mechs absent other methods.
While competing in the lbk leader board I noticed I was 3072 in one of the variants I didn't play very often during the event, the Prime I believe, which comes with basic pack. So not counting the reinforcement or hero packs, a.relatively unpopular mech, and barely holds a candle to one wrapped in the laurels of Kodiak goodness still managed to net PIG $60,000 + not to forget the reinforcement or heroes, which if even half of the assumed(could be more) lbk owners picked up, that's another 45,000. Take that lowball and you end up at around 1.2 million. That's just the low end, not factoring the uber successful mechs or other products sold. Or the world championships for a metric, raised an additional $43000 on top of the original 100K with the support packages that were $10 a pop. Can't remember but I think PIG oh so noble, only contributed 5 of the $10 to the pot, so that would double the number of potential investors this game sees. I know it's no DOTA but it all adds up real quick especially when you figure this is all for a non-material product.

Edited by JackalBeast, 03 December 2016 - 10:11 AM.


#10 razenWing

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Posted 03 December 2016 - 10:10 AM

View PostJackalBeast, on 03 December 2016 - 10:05 AM, said:

The funniest thing I find about that concept that you put forth is that many, many games of different team sizes (from smaller than PGI to behemoth companies) utilize the steam work shop for mods and such so no, I don't believe the convoluted belief "that it's all just too much for PGI to handle. I mean I do believe it, but not for legitimate reasons.
The second funniest thing is the often used follow up to the " they need more staff" line, is the "they need more money" line. Truth is you could probably throw a small wealthy countries GDP at Piranha and not much would probably change except for the price of mechpacks. And Russ would probably drink champagne laced with gold instead Canadian blue hockey bier.
Let's just take the linebacker and use it as a lower end model to project a monthly income from mechs absent other methods.
While competing in the lbk leader board I noticed I was 3072 in one of the variants I didn't play very often during the event, the Prime I believe, which comes with basic pack. So not counting the reinforcement or hero packs, a.relatively unpopular mech not to one wrapped in the laurels of Kodiak goodness still managed to net PIG $60,000 + not to forget the reinforcement or heroes, which if even half of the assumed(could be more) lbk owners picked up, that's another 45,000. Take that lowball and you end up at around 1.2 million. That's just the low end, not factoring the uber successful mechs or other products sold. Or the world championships for a metric, raised an additional $43000 on top of the original 100K with the support packages that were $10 a pop. Can't remember but I think PIG oh so noble, only contributed 5 of the $10 to the pot, so that would double the number of potential investors this game sees. I know it's no DOTA but it all adds up real quick especially when you figure this is all for a non-material product.


um... 60k + 40k is not 1 million... it's 100k...

1 million is 1000k... you are missing 1 zero.



#11 Jackal Noble

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Posted 03 December 2016 - 10:15 AM

Posted Image

Face palm. Over 12 months of income at around 100K a month is 1.2 mill there razen buddy....
Mech packs are a monthly fee.
I've strongly supported this game, but that doesn't stop me from wondering about the game development scene and shake my head.

Edited by JackalBeast, 03 December 2016 - 10:23 AM.


#12 RestosIII

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Posted 03 December 2016 - 10:18 AM

View PostJackalBeast, on 03 December 2016 - 10:15 AM, said:

Face palm.


Posted Image

At least add [] around it, or a gif, or something. Saying it in the format of a sentence is just funny to look at.

The ****poster snob strikes again!

Edited by RestosIII, 03 December 2016 - 10:21 AM.


#13 Jackal Noble

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Posted 03 December 2016 - 10:19 AM

Granted, staffing costs, building costs all those things cost money, I was just putting this out there. I mean I've been aware of metrics for this game that others have put out, but it wasn't for til I saw the lbk leaderboard, I was like wow.
Please for the love of God don't tell me they have a staff of 50 employees, because I do not believe it.

#14 Jackal Noble

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Posted 03 December 2016 - 10:23 AM

View PostRestosIII, on 03 December 2016 - 10:18 AM, said:


Posted Image

At least add [] around it, or a gif, or something. Saying it in the format of a sentence is just funny to look at.

The ****poster snob strikes again!


I'll just borrow yours

#15 razenWing

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Posted 03 December 2016 - 10:27 AM

View PostJackalBeast, on 03 December 2016 - 10:15 AM, said:

Face palm. Over 12 months of income at around 100K a month is 1.2 mill there razen buddy....
Mech packs are a monthly fee.
I've strongly supported this game, but that doesn't stop me from wondering about the game development scene and shake my head.


I dunno, I re-read your post, doesn't seem like you are talking about 1.2 million a YEAR... sounds awfully like 60k + 45k = 1.2 million.

But ok, let's take your assumption. (also, we dun have 12 mech packs a year, just saying)

Each quality programmer is about 60~80k a year, and that's mid tier. PGI has about what... 10 people on staff? Now, not all of them are programmers, but... just for laughs and giggle, let's say they are. How much do you think it cost to rent a mid size office in downtown Vancouver? Then let's also factor, how much do you think 3 international servers will cost a year to maintain?

1.2 mil doesn't really seem like that much money to me. Now, I'm not defending PGI. I think if you want, you can create millions of profit from just 50 dollars of starting cost. My point is:

"[color=#959595]managed to net PIG $60,000 + not to forget the reinforcement or heroes, which if even half of the assumed(could be more) lbk owners picked up, that's another 45,000. Take that lowball and you end up at around 1.2 million. "[/color]

Doesn't read like you are talking about the whole year. So that's entirely on you, not me.

#16 kuma8877

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Posted 03 December 2016 - 10:29 AM

View PostJackalBeast, on 03 December 2016 - 10:05 AM, said:

The funniest thing I find about that concept that you put forth is that many, many games of different team sizes (from smaller than PGI to behemoth companies) utilize the steam work shop for mods and such so no, I don't believe the convoluted belief "that it's all just too much for PGI to handle. I mean I do believe it, but not for legitimate reasons.
The second funniest thing is the often used follow up to the " they need more staff" line, is the "they need more money" line. Truth is, you could probably throw a small wealthy countries' GDP at Piranha and not much would probably change except for the price of mechpacks. And Russ would probably drink champagne laced with gold instead Canadian blue hockey bier.
Let's just take the linebacker and use it as a lower end model to project a monthly income from mechs absent other methods.
While competing in the lbk leader board I noticed I was 3072 in one of the variants I didn't play very often during the event, the Prime I believe, which comes with basic pack. So not counting the reinforcement or hero packs, a.relatively unpopular mech, and barely holds a candle to one wrapped in the laurels of Kodiak goodness still managed to net PIG $60,000 + not to forget the reinforcement or heroes, which if even half of the assumed(could be more) lbk owners picked up, that's another 45,000. Take that lowball and you end up at around 1.2 million. That's just the low end, not factoring the uber successful mechs or other products sold. Or the world championships for a metric, raised an additional $43000 on top of the original 100K with the support packages that were $10 a pop. Can't remember but I think PIG oh so noble, only contributed 5 of the $10 to the pot, so that would double the number of potential investors this game sees. I know it's no DOTA but it all adds up real quick especially when you figure this is all for a non-material product.

Uhm...Steam workshop is a platform for distribution... It's not a set of tools to modify any game. It's not about how much money they make, it's about, do they have someone on staff currently who can collect and organize the tools necessary to allow functional modding without outright breaking the game? My guess is no. So, they'd need to hire someone to do that job. And, do they currently have someone employed that they are willing to put on mod vetting duty all day every day? My guess is no. So again, they have to hire someone to do that job.

So my point still stands.

#17 Davers

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Posted 03 December 2016 - 10:40 AM

View PostrazenWing, on 03 December 2016 - 05:30 AM, said:


Not sure if that last bit is trolling.

To make this game better, we have SO many dedicated fans with way too much time on their hands. Just open up modding for new modes and what not. Have PGI staff review everything, and put in game if they are up to standards. You just need volunteers in game modes and maps. (We have wonderful texture artists and map makers too)

No new hire necessary, instantly make the game more fun.

It's essentially what Blizzard did with the entire UMS from Starcraft and Warcraft... and an entire billion dollar genre spawn from that.


Starcraft and Warcraft were stand alone games that gained huge extended life extensions from the mod community. You can't really compare them to MWO. I don't see Blizzard handing Overwatch over to modders.

#18 Tarl Cabot

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Posted 03 December 2016 - 10:41 AM

Just putting some thought into it.

1. PGI/IGP screwed the pooch, alienating many BT/MW/MPBT players by providing a community centering module (Community Warfare aka Faction Play now) late and as a barely minimal viable product without integrating Quick Play segment into it, making minor changes that module then finally introducing devastating components, Long Tom being the primary one then taking a long time to rein it in.

2. PGI has a license for x amount of time, until 2018. As long as they are able to successfully sale mech packs to pay the bills til then, why continue to work on a module that does not have the population to support it, with or without Quick Play integrated into it?

3. The game currently has more in common with Microsoft or Mektek server list that ran for MW3/4 than anything else. Mechpacks are simply the way to pay the bills. We certainly do not have a wide selection of maps, considering it is going on 4 years.

Edited by Tarl Cabot, 03 December 2016 - 10:44 AM.


#19 Jackal Noble

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Posted 03 December 2016 - 10:51 AM

Oh my God please abstain from the density that is so rampant.
Yes razen but awfully close to 12 a year. But...but you said you understand that there are 12 months in a year now, so now you're saying I should reiterate it, even tho I already did that? Sure thing bud.
*****ADDENDUM CLARIFICATION SCRIPT******
THERE ARE TWELVE (12) MONTHS IN THE YEAR
PGI RELEASED ONLY 10 MECHPACKS THIS YEAR

Annnnd on to kuma, dude I was building off of your point sort of. Yes I understand the way the workshop works as I am an avid user. Please reread that again. I wasn't disputing your point, just making my own.





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